Review & Giveaway: The Game of Lives by James Dashner

THE GAME OF LIVES bangame of lives coverAmazon/Barnes & Noble/Goodreads/iBooks

Praise for the Mortality Doctrine Series 

 “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.”

–io9.com

“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.”

–MTV.com

“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.”

Christian Science Monitor

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From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the final book in the Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Rule of Thoughts

Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series–the novel that finally reveals how the Maze was built! 

Michael used to live to game, but now, the games are over. The VirtNet has become a world of deadly consequences, and cyber terrorist Kaine grows stronger by the day. The Mortality Doctrine–Kaine’s master plan–has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box–if Michael can figure out who his friends really are.

The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies–The Maze Runner and Maze Runner: The Scorch Trials–now brings you an electrifying adventure trilogy that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.review

THINGS I LOVED:

  • The concept. It’s complex and energetic. The lines between virtual reality and real life have blurred so well that even those who think they’re human are fooled. Code is so advanced that consciousness is connected to chunks of data that form virtual people sans bodies and “real” people seriously cannot tell the difference. It’s epic and terrifying at the same time.
  • BODY SNATCHING. Usually this is a thing for aliens but holy horror, tech that can invade your brain and force you out into this beast of collective consciousness called The Hive where all these poor souls without bodies are forced to hang out. WHAT??!! Let’s hope this doesn’t become our reality. So scary. 
  • It makes you think. James Dashner is particularly skilled at crafting compelling concepts that make the reader question mankind, the role of technology, and how humanity adapts to these intense and dire changes. As evidenced in Maze Runner, but even more so in this world of advanced tech.
  • Kaine is an evil genius. Totally vicious. If you love a good villain, he’s your guy. Cyber terrorism. Relatable and relevant. 

THINGS THAT IRKED ME:

  • The pacing. For an action-centered, high intensity idea with loads of danger and psychotic people hungry to destroy/take over the world, it was so slow at points that I felt the urge to skim and skim and skim again. Some of the description was a little much, which is weird for me because I’m a huge Tolkien fan and description for DAYS but I guess it wasn’t so much the existence but it how it was done in the book.
  • The dialogue. Some of the phrasing was dated or weird, I found myself raising an eyebrow at some of what these teenagers said. The dialogue also dragged on. The sentences were clunky and hanging and the whole vibe of the pretty much every bit of dialogue felt forced. The banter and ease was missing. 

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James Dashner was born and raised in Georgia but now lives and writes in the Rocky Mountains. He is the author of the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, and The Kill Order. His newest series is The Mortality Doctrine: The Eye of Minds, The Rule of Thoughts, and The Game of Lives.

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5 winners will receive paperback sets of the whole series (EYE OF MINDS/RULE OF THOUGHTS/GAME OF LIVES), US Only.

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Happy reading, 

Jordan

Trailer Reveal & Giveaway: The Six-Mark Alpert

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Release Date: July 7, 2015

cooltext1889161239 copyAvatar meets The Terminator in this thrilling cyber-tech adventure…

Adam’s muscular dystrophy has taken his motility, his friends, and in a few short years, it will take his life. He takes solace in playing video games he’s programmed to reflect the life that he used to have. Virtual reality is the one realm where he can be the hero, and it’s where he chooses to spend his time, until an entity called Sigma tries to kill him.

A dangerously advanced artificial intelligence program created by Adam’s computer-genius father, Sigma has escaped its cyber prison and is threatening global destruction and domination. But Adam’s father has a plan. He will stop Sigma by using the technology he developed to digitally preserve the mind of his dying son.

Adam’s consciousness is uploaded into the body of a weaponized robot, along with a group of five other gifted teens who are terminally ill. Together, they must learn how to manipulate their new mechanical forms and prepare for combat before Sigma destroys humanity. Adam can finally play the hero for real, but will his new body be worth the sacrifice of his human existence?

This innovative and thought-provoking young adult debut, from the critically acclaimed author of adult thrillers Final Theory and The Omega Theory, questions what it means to be human and whether we are destined to be defined by our physical bodies or our intellect.

cooltext1921345213 copyShannon rears back in her seat as if she’s been slapped. “And where are you going to store the copies of our brains?” Her voice is furious. “In a supercomputer? A big electronic prison?”

Dad doesn’t take offense. He answers her calmly. “The scanning process converts human intelligence to a digital form, allowing it to run on any neuromorphic computer that has enough memory and processing power. But in the initial stage right after the transfer, we believe it’s important to connect the intelligence to a machine that can move around and sense the outside world. A human intelligence is accustomed to controlling a body, so if we want to preserve its sanity, we’d better give it something to control. Here, let me show you.”

He puts the vial of nanoprobes back in his pocket and pulls out something else, a small remote–control device. He points it at the doorway beside the stage, and a moment later I hear a loud clanking. The noise startles the soldiers standing by the doorway. They step backward, flattening themselves against the wall. Then a seven–foot–tall robot emerges from the doorway and brushes past them.

The robot strides across the stage. It has two arms and two legs, but otherwise it isn’t very humanlike. It has no head or neck. Its torso is shaped like a giant bullet, with the rounded end on top. Its legs angle downward from the base of its torso and rest on oval steel–plate footpads that clang against the floor.

The machine marches briskly past the podium and stops in front of my dad, who presses a button on his remote control. This command extends the robot’s arms, which telescope to a full length of six feet. They look like multi–jointed tentacles. The machine’s hands, though, resemble human hands, with dexterous mechanical fingers and thumbs.

Dad presses another button, and the robot’s rounded top starts to turn like a turret. “The cameras and acoustic sensors are up here,” Dad says, pointing at the top end. “But the neuromorphic electronics are deep inside the torso, encased in armor plating. These robots were originally designed for the war in Afghanistan, so they’re pretty sturdy.” He raps his knuckles against the torso. “All in all, it’s an excellent platform for a newly transferred intelligence, but really it’s just the beginning. The whole point of the Pioneer Project is to bridge the gap between man and machine, and that means the human intelligences must explore their new environment. The Pioneers will have to learn how to use their new capabilities, and that includes transferring their intelligences from one machine to another.”

His voice grows louder again, full of enthusiasm. “Once the Pioneers have mastered these tasks, our hope is that they’ll be able to establish a connection with Sigma. If all goes well, they’ll start communicating with the AI before it launches any of the Russian missiles. And then the toughest challenge will begin. At the same time that the humans are learning how to be machines, they’ll have to teach Sigma how to be human.”

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cooltext1889178114 copyMark Alpert is a former editor at Scientific American, and the author of several adult thrillers. He’s been praised by Douglas Preston as the “heir to Michael Crichton.” Visit Mark online at markalpert.com.

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